<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Populate - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-67844bfb" type="application/json"/><link>http://populate-3dsmax.disqus.com/</link><description>architectual parametric modeling solution for 3dsmax</description><atom:link href="http://populate-3dsmax.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 08 May 2012 07:18:53 -0000</lastBuildDate><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-522621437</link><description>&lt;p&gt;sometime when i do usual work in 3dsmax i get this error since i have installed your Script &lt;/p&gt;

&lt;p&gt;unknown property "lbl_status" in undefined &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sebastien</dc:creator><pubDate>Tue, 08 May 2012 07:18:53 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-514360045</link><description>&lt;p&gt;Hi Mark,&lt;br&gt;Your script tool is a life saver.Very nice!&lt;br&gt;Works great and smoothly.&lt;br&gt;Autodesk is not optimized their Compound objects 15 years&lt;br&gt;exept ProBoolien and ProCutter.&lt;br&gt;Although there are possibilities to do different things,&lt;br&gt;i think there are currently no a better tool for generating terrains.Cheers! &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Branko Živković</dc:creator><pubDate>Mon, 30 Apr 2012 15:01:20 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-499702847</link><description>&lt;p&gt;hi, I love the plugin but I'm fighting with it! I have a HIGHLY detailed world map I'm trying to make into a sphere, but everytime i use your plugin on one of the Countries, they suddenly become VERY VERY simple! or sometimes even disappear completely .. is there a way, to keep the outline intact and only with with the face itself?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alexander Vartzbed</dc:creator><pubDate>Tue, 17 Apr 2012 07:22:19 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-484901894</link><description>&lt;p&gt;I think my trouble is related to the Max version. Is it possible to get older versions of the plugin for older Max versions?. Thanks.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ricardo Rivers.</dc:creator><pubDate>Tue, 03 Apr 2012 16:11:11 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-484875382</link><description>&lt;p&gt;Hi, I'm trying to install the plugin over Max 9, but the plugin is located at Edit menu and give me an error: MAXScript MacroScript Error Exception -- Syntax error: at bad, expected &amp;lt;factor&amp;gt; -- In line: □&amp;lt;/factor&amp;gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ricardo Rivers.</dc:creator><pubDate>Tue, 03 Apr 2012 15:40:11 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-477856186</link><description>&lt;p&gt;HI, &lt;/p&gt;

&lt;p&gt;AWESOME plugin... really very creative and unique... i use it a lot! :Dthank you soo much for your effort!&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Charles Daccache</dc:creator><pubDate>Tue, 27 Mar 2012 18:39:17 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-477308239</link><description>&lt;p&gt;Ah ok I understand...it will result in 2 objects...I will think about it...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marc Lorenz</dc:creator><pubDate>Tue, 27 Mar 2012 06:20:37 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-477303197</link><description>&lt;p&gt;yes it may work, but you have to duplicate the geometry, and apply de invert to one, and disable to invert to the other duplicate.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bruno Lopes</dc:creator><pubDate>Tue, 27 Mar 2012 06:04:04 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-477295416</link><description>&lt;p&gt;Did you try the "invert" option? It should already be doing what you're looking for, if I understand correctly.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marc Lorenz</dc:creator><pubDate>Tue, 27 Mar 2012 05:42:13 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-477272330</link><description>&lt;p&gt;Instead of just trimming, that subtracts part of the geometry, splitting leaves the trimmed part in place :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bruno Lopes</dc:creator><pubDate>Tue, 27 Mar 2012 04:31:58 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-474563344</link><description>&lt;p&gt;tell me more about it :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marc Lorenz</dc:creator><pubDate>Fri, 23 Mar 2012 12:01:02 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-474497733</link><description>&lt;p&gt;Hello,&lt;/p&gt;

&lt;p&gt;Love the script and the new features, but like the new trimmer, how about a "split" function?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bruno Lopes</dc:creator><pubDate>Fri, 23 Mar 2012 10:53:51 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-434034123</link><description>&lt;p&gt;I'm having the same issue in max 2012.  I installed the plugin with the exe and I don't see it anywhere under the tools pull down menu.  I got the Installation Complete messeage that says "...you can start it now from the main menu: Tools -&amp;gt; Populate:Terrain" but it's not there.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">scoob</dc:creator><pubDate>Thu, 09 Feb 2012 10:31:01 -0000</pubDate></item><item><title>Re: Important: Website address changed</title><link>http://populate3d.com/news/news-and-important-notice-about-the-website/#comment-429394175</link><description>&lt;p&gt;where is your Script ??? VRay ambient occlusion 2.0&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sameed Babar</dc:creator><pubDate>Sat, 04 Feb 2012 09:23:34 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-388763472</link><description>&lt;p&gt;Next version will be a lot faster. Im looking into multi threading, but it seems very hard to split geometric operations into multiple threads in 3ds max without crashing.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marc Lorenz</dc:creator><pubDate>Sat, 17 Dec 2011 10:49:24 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-387565903</link><description>&lt;p&gt;If it were multi-threaded I would be so happy. I have a 12 core machine and its only chugging away with 1 core..... &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Asdf</dc:creator><pubDate>Thu, 15 Dec 2011 16:19:32 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-381425105</link><description>&lt;p&gt;Hey, anyway that it could use more than a single CPU? It doesn't seem multi-threaded.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christopher Pettit</dc:creator><pubDate>Wed, 07 Dec 2011 14:33:42 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-370018193</link><description>&lt;p&gt;Script seems fantastic, now I hope I can get it to work on 2009 ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bero</dc:creator><pubDate>Tue, 22 Nov 2011 08:02:35 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-320847031</link><description>&lt;p&gt;Sorry, 2010 and higher only, for different technical reasons!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marc Lorenz</dc:creator><pubDate>Tue, 27 Sep 2011 09:01:44 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-320845736</link><description>&lt;p&gt;Very good script. But it doesn't work under Max 2008(((. Can you check it?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lenshin</dc:creator><pubDate>Tue, 27 Sep 2011 08:59:22 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-318574689</link><description>&lt;p&gt;That's one impressive terrain spline. Is it possible that you send me that file to office[at]populate3d .com , so I can look into it?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marc Lorenz</dc:creator><pubDate>Fri, 23 Sep 2011 16:08:21 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-318486131</link><description>&lt;p&gt;All right.  Let it worked for about 15 min and got some result.  See attached images.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ericb666</dc:creator><pubDate>Fri, 23 Sep 2011 13:55:40 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-318471616</link><description>&lt;p&gt;Hi&lt;/p&gt;

&lt;p&gt;I tried the script on my HP z800 ( xeon quad-core, win7, 12gig ram, quadro 4000) and here's what happening; I select the shape, press process and the progress bar goes to about 90% and then... nothing more.  The command line says -boolean completed- but the computer still computing. Tried with various setting and everytime I must kill MAX to stop the process with no result.  any cues ?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ericb666</dc:creator><pubDate>Fri, 23 Sep 2011 13:33:18 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-318187142</link><description>&lt;p&gt;With lower subdivs it works? I'm currently working on a new version that greatly improves performance with high subdivs...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marc Lorenz</dc:creator><pubDate>Fri, 23 Sep 2011 05:52:30 -0000</pubDate></item><item><title>Re: Populate:Terrain development status</title><link>http://populate3d.com/populateterrain/development/#comment-318176904</link><description>&lt;p&gt;I've been looking for something like this for ever. &lt;br&gt;I'm trying this on a high poly terrain.  Keeps on getting Unknown System Error.On Windows 7 64-bit with 14GB RAM. MAX 2011.  Any ideas how I can get this to work? Thanks.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sivakanesh Sivasambu </dc:creator><pubDate>Fri, 23 Sep 2011 05:26:47 -0000</pubDate></item></channel></rss>
